I decided to get back into signal processing recently. I enjoyed it when I took classes, and I went so far as to take a class in computer music and sound synthesis, but it fell by the wayside when I started working. If I ever find a copy of my final project from that class, I'll post it here. I dabbled briefly in Csound (I'm not done; I'll pick it back up again some time), but it never really went anywhere. Earlier this month, I finally put together something resembling a studio in my apartment. Now it's so easy to play around, I've decided to try my hand at coding DSP with REAPER.
For my first effect, I went with one of the simplest things I could think of: a chopper. The effect mutes the signal for a period of time, then un-mutes it. I should note that I don't actually program anything. I made and modified a few World of Warcraft addons, but my only real exprience with programming ended when I finished school. Sadly, I forget programming languages as easily as I forget spoken languages. I can count myself as a former Spanish-speaker as well as a former German-speaker.
After working out the syntax and math errors, I arrived at my basic chopper. The dry signal is here for comparison. Actually beginning to grasp the start of the basics [for Dummies], I added a few more options, like muted:unmuted adjustments and variable volume. Impressed withmyself, I demonstrated the effects for the lady of the house. She complained that it was a bit harsh. Always one to please, I added some smoothing to the effect. There are a few kinks to work out (things like this), but it's a start.
Later on, I came up with this, but it's not really anything yet.
I promise to have fewer sound clips in the future, but this was effecto numero uno.
Showing posts with label chopper. Show all posts
Showing posts with label chopper. Show all posts
Tuesday, January 27, 2009
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